Character profile
Nahida
A caged bird secluded within the confines of the Sanctuary of Surasthana who can only see the world in her dreams.
Title: Physic of Purity
Constellation: Sapientia Oromasdis
Character profile
A caged bird secluded within the confines of the Sanctuary of Surasthana who can only see the world in her dreams.
Title: Physic of Purity
Constellation: Sapientia Oromasdis
Nation / affiliation
Sumeru City
Ascension stat
Elemental Mastery
Voice actors
The ordering and options come from the community sheet. Check the role, conditions and source version before applying them to your team; importing a build does not mean it was tested in the current version.
View source sheetA Thousand Floating Dreams
Sunny Morning Sleep-In
Kagura's Verity
Sacrificial Fragments
Etherlight Spindlelute
Wandering Evenstar
The Widsith
Sacrificial Jade
Skyward Atlas
Lost Prayer to the Sacred Winds
Memory of Dust
Solar Pearl
Favonius Codex
Mappa Mare
Magic Guide
Hakushin Ring
Thrilling Tales of Dragon Slayers
Prototype Amber
Main stats
Prioritized substats
Normal Attack
Performs up to 4 attacks that deal Dendro DMG to opponents in front of her.
Charged Attack
Consumes a certain amount of Stamina to deal AoE Dendro DMG to opponents in front of her after a short casting time.
Plunging Attack
Calling upon the might of Dendro, Nahida plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Dendro DMG upon impact with the ground.
Scaling (level 1)
Sends forth karmic bonds of wood and tree from her side, dealing AoE Dendro DMG and marking up to 8 opponents hit with the Seed of Skandha.
When held, this skill will trigger differently.
Hold
Enters Aiming Mode, which will allow you to select a limited number of opponents within a limited area. During this time, Nahida's resistance to interruption will be increased.
When released, this skill deals Dendro DMG to these opponents and marks them with the Seed of Skandha.
Aiming Mode will last up to 5s and can select a maximum of 8 opponents.
Seed of Skandha
Opponents who have been marked by the Seed of Skandha will be linked to one another up till a certain distance.
After you trigger Elemental Reactions on opponents who are affected by the Seeds of Skandha or when they take DMG from Dendro Cores (including Burgeon and Hyperbloom DMG), Nahida will unleash Tri-Karma Purification on the opponents and all connected opponents, dealing Dendro DMG based on her ATK and Elemental Mastery.
You can trigger at most 1 Tri-Karma Purification within a short period of time.
Lo, the god of grass and trees shines her ultimate truth into the void, illuminating the origin and destruction of the three karmas.
Scaling (level 1)
Manifests the Court of Dreams and expands the Shrine of Maya.
When the Shrine of Maya field is unleashed, the following effects will be separately unleashed based on the Elemental Types present within the party.
·Pyro: While Nahida remains within the Shrine of Maya, the DMG dealt by Tri-Karma Purification from "All Schemes to Know" is increased.
·Electro: While Nahida remains within the Shrine of Maya, the interval between each Tri-Karma Purification from "All Schemes to Know" is decreased.
·Hydro: The Shrine of Maya's duration is increased.
If there are at least 2 party members of the aforementioned Elemental Types present when the field is deployed, the aforementioned effects will be increased further.
Even if Nahida is not on the field, these bonuses will still take effect so long as party members are within the Shrine of Maya.
Perhaps all that dwell under the bowers of trees are naught but a fleeting upside-down dream in the eyes of the God of Wisdom.
Scaling (level 1)
When unleashing Illusory Heart, the Shrine of Maya will gain the following effects:
The Elemental Mastery of the active character within the field will be increased by 25% of the Elemental Mastery of the party member with the highest Elemental Mastery.
You can gain a maximum of 250 Elemental Mastery in this manner.
Each point of Nahida's Elemental Mastery beyond 200 will grant 0.1% Bonus DMG and 0.03% CRIT Rate to Tri-Karma Purification from All Schemes to Know.
A maximum of 80% Bonus DMG and 24% CRIT Rate can be granted to Tri-Karma Purification in this manner.
Nahida can use All Schemes to Know to interact with some harvestable items within a fixed AoE.
This skill may even have some other effects...
When the Shrine of Maya is unleashed and the Elemental Types of the party members are being tabulated, the count will add 1 to the number of Pyro, Electro, and Hydro characters respectively.
Opponents that are marked by Seeds of Skandha applied by Nahida herself will be affected by the following effects: · Burning, Bloom, Hyperbloom, and Burgeon Reaction DMG they receive can score CRIT Hits. CRIT Rate and CRIT DMG are fixed at 20% and 100% respectively. CRIT Rate from this effect stacks with CRIT Rate from similar effects that allow these Elemental Reactions to CRIT. · Within 8s of being affected by Quicken, Aggravate, or Spread, DEF is decreased by 30%. · The CRIT Rate and CRIT DMG of Lunar-Bloom DMG received are increased by 10% and 20% respectively.
Increases the Level of All Schemes to Know by 3. Maximum upgrade level is 15.
When 1/2/3/4 (or more) nearby opponents are affected by All Schemes to Know's Seeds of Skandha, Nahida's Elemental Mastery will be increased by 100/120/140/160.
Increases the Level of Illusory Heart by 3. Maximum upgrade level is 15.
When Nahida hits an opponent affected by All Schemes to Know's Seeds of Skandha with Normal or Charged Attacks after unleashing Illusory Heart, she will use Tri-Karma Purification: Karmic Oblivion on this opponent and all connected opponents, dealing Dendro DMG based on 200% of Nahida's ATK and 400% of her Elemental Mastery. DMG dealt by Tri-Karma Purification: Karmic Oblivion is considered Elemental Skill DMG and can be triggered once every 0.2s. This effect can last up to 10s and will be removed after Nahida has unleashed 6 instances of Tri-Karma Purification: Karmic Oblivion.
Estimated totals combining character ascension and talent upgrades.
Kalpalata Lotus
x168
Crystalline Cyst Dust
x129
Philosophies of Ingenuity
x114
Luminescent Pollen
x96
Guide to Ingenuity
x63
Quelled Creeper
x46
Fungal Spores
x36
Puppet Strings
x18
Nagadus Emerald Fragment
x9
Nagadus Emerald Chunk
x9
Teachings of Ingenuity
x9
Nagadus Emerald Gemstone
x6
Crown of Insight
x3
Nagadus Emerald Sliver
x1
Build decisions
Identify the reaction trigger, Deepwood Memories holder and Nahida’s field time before choosing stats.
Genshin Guides · Text updated:
C0 on-field and off-field Dendro application. Uses this page’s effects as reference; no damage tests or review of every current-patch team is claimed.
Marking enemies keeps her Skill useful while another character acts. That does not mean every team reaction uses Nahida’s stats. In Hyperbloom, distinguish the Dendro applier, the Hydro character creating cores and the Electro trigger. Improving Nahida and improving the trigger solve different problems.
Write down those roles before farming. If cores do not appear, examine elemental application and marks; if they appear but are not triggered, examine the character expected to hit them. This diagnosis avoids raising an arbitrary Nahida stat without identifying what limits the team.
The four-piece effect reduces Dendro resistance: it is a team role as well as the holder’s personal stats. Before moving Nahida to another set, check whether someone else maintains the effect on relevant targets. If nobody does, chasing better individual pieces can leave an important role uncovered.
Do not compare only out-of-combat Mastery. Sets, weapons and teammates can change stats during the sequence. Keep a functional setup while collecting pieces and compare within the same team, so an artifact improvement is not confused with a team change.
Relate the table’s Mastery Sands and Goblet and Circlet options to her role. Off-field, examine Skill and support; on-field, also use Normal Attacks to apply Dendro. Read her passives before assuming CRIT or Dendro DMG always beat Mastery. Also check whether the weapon passive needs field time and who benefits from it.
Start by marking, prepare the Burst if it benefits the upcoming on-field character, then activate supports. When another wave arrives, check marks and reapply the Skill: a mark lasting on earlier enemies does not automatically mark new ones. Prioritize Skill, then evaluate Burst and Normal Attacks for that use. Check a second wave and a second rotation before investing more materials.