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Furina

Character profile

Furina

Rarity: 5 (★★★★★) Element: Hydro Weapon: Sword Region: FONTAINE Birthday: 10/13

The absolute focus of the stage of judgment, until the final applause sounds.

Title: Endless Solo of Solitude

Constellation: Animula Choragi

Lore and profile

Nation / affiliation

Court of Fontaine

Ascension stat

CRIT Rate

Voice actors

EN: Amber Lee Connors CHS: 钱琛 JP: 水瀬いのり KR: Kim Ha-young

Community build recommendations

The ordering and options come from the community sheet. Check the role, conditions and source version before applying them to your team; importing a build does not mean it was tested in the current version.

View source sheet

OFF-FIELD DPS & BUFF SUPPORT ✩

Hydro Version reported by the source: Version 4.5

Recommended weapons

Ranking

Recommended artifacts

Ranking
Golden Troupe
Golden Troupe

★★★★★

Set bonuses

  • 2p: Increases Elemental Skill DMG by 20%.
  • 4p: Increases Elemental Skill DMG by 25%. Additionally, when not on the field, Elemental Skill DMG will be further increased by 25%. This effect will be cleared 2s after taking the field.
Tenacity of the Millelith
Tenacity of the Millelith

★★★★★

Set bonuses

  • 2p: HP +20%
  • 4p: When an Elemental Skill hits an opponent, the ATK of all nearby party members is increased by 20% and their Shield Strength is increased by 30% for 3s. This effect can be triggered once every 0.5s. This effect can still be triggered even when the character who is using this artifact set is not on the field.
Emblem of Severed Fate
Emblem of Severed Fate

★★★★★

Set bonuses

  • 2p: Energy Recharge +20%
  • 4p: Increases Elemental Burst DMG by 25% of Energy Recharge. A maximum of 75% bonus DMG can be obtained in this way.
Golden Troupe
Golden Troupe

★★★★★

Set bonuses

  • 2p: Increases Elemental Skill DMG by 20%.
  • 4p: Increases Elemental Skill DMG by 25%. Additionally, when not on the field, Elemental Skill DMG will be further increased by 25%. This effect will be cleared 2s after taking the field.

Recommended stats

Main stats

#1
Sands - Energy Recharge / HP%
#2
Goblet - HP%
#3
Circlet - CRIT Rate / CRIT DMG

Prioritized substats

#1
HP%
#2
CRIT DMG

Talents

Soloist's Solicitation

Soloist's Solicitation

Normal Attack

Performs up to 4 consecutive strikes.

Charged Attack

Consumes a certain amount of Stamina to unleash a solo dance, dealing Physical DMG to nearby opponents and changing her Arkhe alignment. If Salon Members or the Singer of Many Waters summoned by her Elemental Skill "Salon Solitaire" is present, their lineup will switch in response.

Arkhe: Seats Sacred and Secular

At intervals, when Furina's Normal Attacks hit, a Spiritbreath Thorn or a Surging Blade will descend based on her current Arkhe alignment, dealing Pneuma- or Ousia-aligned Hydro DMG.

When Furina takes the field, her starting Arkhe alignment will be Ousia.

Plunging Attack

Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.

Scaling (level 1)

  • 1-Hit DMG: 48.4%
  • 2-Hit DMG: 43.7%
  • 3-Hit DMG: 55.1%
  • 4-Hit DMG: 73.3%
  • Charged Attack DMG: 74.2%
  • Charged Attack Stamina Cost: 20
  • Plunge DMG: 63.9%
  • Low/High Plunge DMG: 127.84%/159.68%
  • Spiritbreath Thorn/Surging Blade DMG: 9.5%
  • Spiritbreath Thorn/Surging Blade DMG Interval: 6s/6s

Constellations

"Love Is a Rebellious Bird That None Can Tame"

C1 - "Love Is a Rebellious Bird That None Can Tame"

When using Let the People Rejoice, Furina will gain 150 Fanfare. Additionally, Furina's Fanfare limit is increased by 100.

"A Woman Adapts Like Duckweed in Water"

C2 - "A Woman Adapts Like Duckweed in Water"

While Let the People Rejoice lasts, Furina's Fanfare gain from increases or decreases in nearby characters' HP is increased by 250%. Each point of Fanfare above the limit will increase Furina's Max HP by 0.35%. Her maximum Max HP increase is 140%.

"My Secret Is Hidden Within Me, No One Will Know My Name"

C3 - "My Secret Is Hidden Within Me, No One Will Know My Name"

Increases the Level of Let the People Rejoice by 3. Maximum upgrade level is 15.

"They Know Not Life, Who Dwelt in the Netherworld Not!"

C4 - "They Know Not Life, Who Dwelt in the Netherworld Not!"

When the Salon Members from Salon Solitaire hit an opponent, or the Singer of Many Waters restores HP to nearby active characters, Furina will restore 4 Energy. This effect can be triggered once every 5s.

"His Name I Now Know, It Is...!"

C5 - "His Name I Now Know, It Is...!"

Increases the Level of Salon Solitaire by 3. Maximum upgrade level is 15.

"Hear Me — Let Us Raise the Chalice of Love!"

C6 - "Hear Me — Let Us Raise the Chalice of Love!"

When using Salon Solitaire, Furina gains "Center of Attention" for 10s. Throughout the duration, Furina's Normal Attacks, Charged Attacks, and Plunging Attacks are converted into Hydro DMG which cannot be overridden by any other elemental infusion. DMG is also increased by an amount equivalent to 18% of Furina's max HP. Throughout the duration, Furina's Normal Attacks (not including Arkhe: Seats Sacred and Secular Attacks), Charged Attacks, and the impact of Plunging Attacks will cause different effects up to every 0.1s after hitting opponents depending on her current Arkhe alignment: Arkhe: Ousia Every 1s, all nearby characters in the party will be healed by 4% of Furina's max HP, for a duration of 2.9s. Triggering this effect again will extend its duration. Arkhe: Pneuma This Normal Attack (not including Arkhe: Seats Sacred and Secular Attacks), Charged Attack, or Plunging Attack ground impact DMG will be further increased by an amount equivalent to 25% of Furina's max HP. When any of the attacks mentioned previously hit an opponent, all nearby characters in the party will consume 1% of their current HP. During the duration of each instance of "Center of Attention," the above effects can be triggered up to 6 times. "Center of Attention" will end when its effects have triggered 6 times or when the duration expires.

Ascension and talent materials

Estimated totals combining character ascension and talent upgrades.

Total Mora: 5,377,500
Lakelight Lily

Lakelight Lily

x168

Energy Nectar

Energy Nectar

x129

Philosophies of Justice

Philosophies of Justice

x114

Shimmering Nectar

Shimmering Nectar

x96

Guide to Justice

Guide to Justice

x63

Water That Failed To Transcend

Water That Failed To Transcend

x46

Whopperflower Nectar

Whopperflower Nectar

x36

Lightless Mass

Lightless Mass

x18

Varunada Lazurite Fragment

Varunada Lazurite Fragment

x9

Varunada Lazurite Chunk

Varunada Lazurite Chunk

x9

Teachings of Justice

Teachings of Justice

x9

Varunada Lazurite Gemstone

Varunada Lazurite Gemstone

x6

Crown of Insight

Crown of Insight

x3

Varunada Lazurite Sliver

Varunada Lazurite Sliver

x1

Build decisions

Furina: build around healing and energy

Choose a team, weapon and artifacts for the problem you need to solve, without treating a community ranking as a universal answer.

Genshin Guides · Text updated:

C0 support and off-field damage. An explanation of this page’s talents and passives, without damage tests or a current-meta ranking. Constellations can change these priorities.

First, decide who restores your team’s HP

Her offensive Skill drains teammates’ HP, and her Burst uses HP changes to buff the team. Before adding another damage dealer, choose healing that reaches the teammates losing HP. Check the second rotation: starting at full HP can hide a recovery problem.

If the team stays low, examine healing coverage, frequency and timing before investing in another sword. Switching Furina to her healing mode also changes her Skill: it does not keep the offensive summons. A shield can prevent enemy hits, but it does not provide the recovery needed for the drain-and-heal cycle.

Next, solve Burst uptime before chasing a ranking

The community reference includes Fleuve Cendre Ferryman and Favonius Sword among Recharge options. If the Burst is not ready when you return to Furina, try your Recharge weapons and Recharge Sands. With Favonius, check its passive condition: equipping it does not guarantee its particles.

Compare actual refinements and availability. An old event weapon is not accessible to someone who missed it. Before spending wishes or materials, establish a repeatable sequence with your equipment. This guide gives no universal Recharge percentage: teammates, particles and rotation length change the requirement.

Artifacts and talents: choose by function

Golden Troupe boosts Skill damage and adds an off-field benefit, matching a summon-and-swap pattern. Four pieces do not solve energy on their own. Keep useful temporary pieces while completing the set, and choose HP% or Recharge Sands based on your second rotation. Evaluate the CRIT circlet alongside total stats and the weapon passive.

For this role, invest in Burst and Skill first. As a learning sequence, summon, cast the Burst, prepare healing and supports, then switch to the on-field character. Adjust the order so healing occurs during the Burst and supports last through the damage window. Repeat and change one variable at a time; this is not an optimal rotation for every team.