Character profile
Furina
The absolute focus of the stage of judgment, until the final applause sounds.
Title: Endless Solo of Solitude
Constellation: Animula Choragi
Character profile
The absolute focus of the stage of judgment, until the final applause sounds.
Title: Endless Solo of Solitude
Constellation: Animula Choragi
Nation / affiliation
Court of Fontaine
Ascension stat
CRIT Rate
Voice actors
The ordering and options come from the community sheet. Check the role, conditions and source version before applying them to your team; importing a build does not mean it was tested in the current version.
View source sheetSplendor of Tranquil Waters
Primordial Jade Cutter
Festering Desire
Key of Khaj-Nisut
Uraku Misugiri
Fleuve Cendre Ferryman
Favonius Sword
Wolf-Fang
Haran Geppaku Futsu
Light of Foliar Incision
Mistsplitter Reforged
Skyward Blade
The Dockhand's Assistant
Harbinger of Dawn
Main stats
Prioritized substats
Normal Attack
Performs up to 4 consecutive strikes.
Charged Attack
Consumes a certain amount of Stamina to unleash a solo dance, dealing Physical DMG to nearby opponents and changing her Arkhe alignment. If Salon Members or the Singer of Many Waters summoned by her Elemental Skill "Salon Solitaire" is present, their lineup will switch in response.
Arkhe: Seats Sacred and Secular
At intervals, when Furina's Normal Attacks hit, a Spiritbreath Thorn or a Surging Blade will descend based on her current Arkhe alignment, dealing Pneuma- or Ousia-aligned Hydro DMG.
When Furina takes the field, her starting Arkhe alignment will be Ousia.
Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Scaling (level 1)
Invites the guests of the Salon Solitaire to come forth and aid in Furina's performance. Will summon either the Salon Members or the Singer of Many Waters based on Furina's current Arkhe alignment.
Ousia
Foaming bubbles like celebrants shall dance, dealing AoE Hydro DMG based on Furina's Max HP and summoning 3 Salon Members: the Ball Octopus-shaped Gentilhomme Usher, the Bubbly Seahorse-shaped Surintendante Chevalmarin, and the Armored Crab-shaped Mademoiselle Crabaletta.
They will attack nearby opponents at intervals, prioritizing the target of the active character, dealing Hydro DMG based on Max HP.
When they attack, if character(s) with more than 50% HP are nearby, the Members will increase their current attack's power based on the number of such characters, and consume said characters' HP. If 1/2/3/4 (or more) characters meet these requirements, the Members' attacks will deal 110%/120%/130%/140% of their original DMG.
Pneuma
Summons the Singer of Many Waters, who will heal nearby active character(s) based on Max HP at intervals.
The Salon Members and Singer of Many Waters share a duration, and when Furina uses her Charged Attack to change the guest type, the new guests will inherit the remaining duration.
While the Salon Members or the Singer of Many Waters is on the field, Furina can move on the water's surface.
A fixed roster of regulars frequent Furina's Salon Solitaire. At other times, Mademoiselle Crabaletta, Surintendante Chevalmarin, and Gentilhomme Usher shall visit, and on gloomy Wednesdays, it is the singer who comes by.
Scaling (level 1)
Rouses the impulse to revel, creating a stage of foam that will deal AoE Hydro DMG based on Furina's Max HP and cause nearby party members to enter the Universal Revelry state: During this time, when nearby party members' HP increases or decreases, 1 Fanfare point will be granted to Furina for each percentage point of their Max HP by which their HP changes.
At the same time, Furina will increase the DMG dealt by and Incoming Healing Bonus of all nearby party members based on the amount of Fanfare she has.
When the duration ends, Furina's Fanfare points will be cleared.
"Cheer! Give praise! Be awed! Raise your glasses! Every night bereft of banqueting is a sordid squandering of sore, sober daylight... And, uh, those who are not yet of age may have grape juice instead!"
Scaling (level 1)
When the active character in your party receives healing, if the source of the healing is not Furina herself and the healing overflows, then Furina will heal nearby party members for 2% of their Max HP once every 2s for the next 4s.
Every 1,000 points of Furina's Max HP can buff the different Arkhe-aligned Salon Solitaire in the following ways:
Will increase Salon Members' DMG dealt by 0.7%, up to a maximum of 28%.
Will decrease the Singer of Many Waters' healing interval for nearby active characters by 0.4%, up to a maximum of 16%.
Xenochromatic Fontemer Aberrant ability CD decreased by 30%.
When using Let the People Rejoice, Furina will gain 150 Fanfare. Additionally, Furina's Fanfare limit is increased by 100.
While Let the People Rejoice lasts, Furina's Fanfare gain from increases or decreases in nearby characters' HP is increased by 250%. Each point of Fanfare above the limit will increase Furina's Max HP by 0.35%. Her maximum Max HP increase is 140%.
Increases the Level of Let the People Rejoice by 3. Maximum upgrade level is 15.
When the Salon Members from Salon Solitaire hit an opponent, or the Singer of Many Waters restores HP to nearby active characters, Furina will restore 4 Energy. This effect can be triggered once every 5s.
Increases the Level of Salon Solitaire by 3. Maximum upgrade level is 15.
When using Salon Solitaire, Furina gains "Center of Attention" for 10s. Throughout the duration, Furina's Normal Attacks, Charged Attacks, and Plunging Attacks are converted into Hydro DMG which cannot be overridden by any other elemental infusion. DMG is also increased by an amount equivalent to 18% of Furina's max HP. Throughout the duration, Furina's Normal Attacks (not including Arkhe: Seats Sacred and Secular Attacks), Charged Attacks, and the impact of Plunging Attacks will cause different effects up to every 0.1s after hitting opponents depending on her current Arkhe alignment: Arkhe: Ousia Every 1s, all nearby characters in the party will be healed by 4% of Furina's max HP, for a duration of 2.9s. Triggering this effect again will extend its duration. Arkhe: Pneuma This Normal Attack (not including Arkhe: Seats Sacred and Secular Attacks), Charged Attack, or Plunging Attack ground impact DMG will be further increased by an amount equivalent to 25% of Furina's max HP. When any of the attacks mentioned previously hit an opponent, all nearby characters in the party will consume 1% of their current HP. During the duration of each instance of "Center of Attention," the above effects can be triggered up to 6 times. "Center of Attention" will end when its effects have triggered 6 times or when the duration expires.
Estimated totals combining character ascension and talent upgrades.
Lakelight Lily
x168
Energy Nectar
x129
Philosophies of Justice
x114
Shimmering Nectar
x96
Guide to Justice
x63
Water That Failed To Transcend
x46
Whopperflower Nectar
x36
Lightless Mass
x18
Varunada Lazurite Fragment
x9
Varunada Lazurite Chunk
x9
Teachings of Justice
x9
Varunada Lazurite Gemstone
x6
Crown of Insight
x3
Varunada Lazurite Sliver
x1
Build decisions
Choose a team, weapon and artifacts for the problem you need to solve, without treating a community ranking as a universal answer.
Genshin Guides · Text updated:
C0 support and off-field damage. An explanation of this page’s talents and passives, without damage tests or a current-meta ranking. Constellations can change these priorities.
Her offensive Skill drains teammates’ HP, and her Burst uses HP changes to buff the team. Before adding another damage dealer, choose healing that reaches the teammates losing HP. Check the second rotation: starting at full HP can hide a recovery problem.
If the team stays low, examine healing coverage, frequency and timing before investing in another sword. Switching Furina to her healing mode also changes her Skill: it does not keep the offensive summons. A shield can prevent enemy hits, but it does not provide the recovery needed for the drain-and-heal cycle.
The community reference includes Fleuve Cendre Ferryman and Favonius Sword among Recharge options. If the Burst is not ready when you return to Furina, try your Recharge weapons and Recharge Sands. With Favonius, check its passive condition: equipping it does not guarantee its particles.
Compare actual refinements and availability. An old event weapon is not accessible to someone who missed it. Before spending wishes or materials, establish a repeatable sequence with your equipment. This guide gives no universal Recharge percentage: teammates, particles and rotation length change the requirement.
Golden Troupe boosts Skill damage and adds an off-field benefit, matching a summon-and-swap pattern. Four pieces do not solve energy on their own. Keep useful temporary pieces while completing the set, and choose HP% or Recharge Sands based on your second rotation. Evaluate the CRIT circlet alongside total stats and the weapon passive.
For this role, invest in Burst and Skill first. As a learning sequence, summon, cast the Burst, prepare healing and supports, then switch to the on-field character. Adjust the order so healing occurs during the Burst and supports last through the damage window. Repeat and change one variable at a time; this is not an optimal rotation for every team.